AI Insights · Timothy · July 2022
Top 5 High Fantasy Games Performance in Middle East, Q2 2022
Explore the performance trends of the top 5 high fantasy games on a unified platform in the Middle East during the second quarter of 2022, based on Sensor Tower data.
During the second quarter of 2022, the high fantasy games category saw notable performance trends across the Middle East. Here’s a detailed look at the top 5 high fantasy games on a unified platform, with data provided by Sensor Tower.
Clash of Clans experienced fluctuations in weekly revenue, starting at approximately $369K at the end of March and dropping to around $144K by the end of June. However, there was a significant peak in early May, reaching nearly $489K. Weekly downloads for the game varied, peaking at around 33.9K in early May and ending the quarter at roughly 30K. Active users showed a fluctuating trend, starting at 1.9M and ending slightly lower at 1.76M.
Evony maintained a consistent weekly revenue, with a notable rise to approximately $277K in late May before stabilizing around $247K by the end of June. Weekly downloads saw a decline from about 32K at the end of March to around 20.5K by the end of June. Active users showed a declining trend, starting at around 74.5K and dropping to about 62.7K by the end of the quarter.
Coin Master demonstrated stable weekly revenue, consistently around $220K-$230K throughout the quarter. Weekly downloads showed a peak at approximately 8.8K in early May but declined to around 5.2K by the end of June. Active users remained relatively steady, starting at about 49.5K and ending the quarter at approximately 53K.
Mobile Legends: Bang Bang experienced a varied revenue trend, peaking at around $294K in late April, followed by fluctuations and ending the quarter at approximately $150K. Downloads showed a peak in early May at about 23K, with a slight decline to around 19.6K by the end of June. Active users remained robust, starting at approximately 574K and ending at around 531K.
Genshin Impact: Natlan Launch had a significant revenue peak at the end of March with about $316K, which then declined to around $90K by the end of June. Weekly downloads peaked at around 21.4K in late April but saw a decline to approximately 16.7K by the end of June. Active users remained relatively stable, starting at about 253K and ending the quarter at around 244K.
For more detailed insights and data, visit Sensor Tower.